The final stage of a product's or brand's life cycle, during which sales fall rapidly.
A scale set up to measure the differences within specific product or service traits. (e.g., the degree of difference between crackers may measure in “crunch” and/or “crispiness”)
A measure of those in a market who wish to buy a product and have the means to do so.
Quantifiable variables (statistics) within a population, such as age, gender, income level, etc… This does not include classification by subjective attitudes or opinions of consumers. Decisions on market segmentation are often based on demographic data.
See: Psychographics, Ethnographics
Often confused with Brand Strategy, Design Strategy outlines the brand's aesthetic, ensuring consistent application of brand identity across all points of consumer interaction. A design strategy may be systematic, thematic or both.
See: Brand Strategy
Specific wants shaped by cultural and individual personality. For example, the need to satisfy transportation might be expressed as a want for a sports car and become the desire for a Porsche.
See: Needs, Wants, Aspirational Brand
A technological or emotional product feature that is valuable to customers and is not found in other products of the same category.
Creating distinct and specialized characteristics that are unique to the brand and differentiate it from competitors within the same category, with the intent of creating preference and increased demand. This provides the offering with a competitive advantage.
Any tangible or intangible characteristic that can be used to distinguish a brand from competitive offerings.
Communications meant to be relevantly "Disruptive" yet lack meaningful connectivity.
The act of a company creating and/or acquiring new brands in new markets to mitigate risk.
A brand developed to appeal to lower income consumers.
See: Up Market
The theory that the human brain can assign multiple associations or characteristics to one thing. The Apple logo is an image of an apple, yet we can associate it with the brand instantaneously.
Consumer goods that have an extensive life cycle and are purchased infrequently. (e.g., automobiles, refrigerators, televisions…)
See: Non-Durable Goods